Global gaming company announces Esports partnership with DFW school district
Belong Gaming Arenas, a subsidiary of global gaming and technology company Vindex, announced on Monday its partnership with the Grapevine-Colleyville Independent School District.
The partnership will help establish scholastic esports programs and support the nationwide development of the amateur esports ecosystem. Tapping into its network of local gaming centers, Belong will provide dedicated practice and competition space for approximately 40,000 students.
Esports involves the world of competitive video gaming. Colleges have started giving out scholarships for playing and professionals can make millions.
GCISD began esports during the 2018-19 school year.
Colleyville Heritage won two state titles in December 2019 and May 2020.
“Scholastic esports and gaming is a fast-growing sector of the industry and provides students with educational and social development opportunities but accessibility is a frequent barrier,” said Mary Antieul, Vice President of Strategy, Belong Gaming Arenas. “As schools continue to build esports programs around the country, Belong Gaming Arenas has a unique opportunity to support schools and students to get involved in the space.”
Belong Gaming Arenas operates over 30 gaming centers in the United States and United Kingdom, each outfitted with high-end gaming equipment – including PCs, consoles, and peripherals – to accommodate both competitive and friendly game play.
Belong’s partnership will also provide local elementary, middle and high school students with a place to play the latest game titles and compete in official scholastic tournaments in its Grapevine, Texas, and Franklin, Tenn. arenas.
The partnership will see Belong lean on its digital platform to facilitate interscholastic competition as well as against local teams from cities across the Belong Arenas network.
“The values schools aim to instill in students – problem solving, socialization, strategy, teamwork, and sportsmanship – are reinforced by gaming,” said Kyle Berger, GCISD Chief Technology Officer. “Not only does our partnership with Belong Gaming Arenas reinforce these values, but it opens up a door for us to enter this space and ensures we can support our current and future students with a partner that truly understands esports and gaming.”
Currently, 20 percent of K-12 and higher education schools worldwide have an esports program, but about 71 percent of schools are considering creating a gaming program.
The partnership is set to provide resources for schools to launch and expand existing esports programs, serving Belong’s larger vision to increase accessibility of gaming nationwide and help open doors for students interested in pursuing opportunities in higher education, including competitive gaming scholarships.
Belong will continue to establish relationships with local school districts and higher education institutes throughout 2022 and beyond, using its gaming centers and digital platform to accelerate scholastic programs and competition.
Belong anticipates opening several new arenas in the U.K. in 2022, with 300 locations to arrive stateside over the next several years, enabling the company to reach more consumers and expand opportunities to support budding community-based esports programs with industry-leading facilities.