Entertainment & Living

‘EA Sports UFC 6' REVIEW: The Best UFC Game Yet Has One Big Problem

Let’s start this review with a feature that might surprise you.

It’s called the Hall of Legends, and it’s essentially an interactive museum celebrating three iconic fighters: Max Holloway, Alex Pereira, and Zhang Weili.

While initially it feels spectacularly misplaced in a UFCgame (are most fans really going to read passages on indigenous Brazilian masks or visit Holloway’s extended family exhibit more than once?), the Hall of Legends provides some of the game’s most memorable moments.

That’s because each of the three lavishly designed spaces features three fights apiece tasking you with recreating legendary matches that sent shockwaves through the sport.

Against Kattar, for example, the objective as Holloway is to deliver 100 punches in a single round, just as it happened in the brutal 2021 fight. Or, with Pereira, the aim is to punish Jiri's leg with kick after kick.

Real fight footage bookends bouts and adds to the authenticity. Completing these fights not only earns you the signature gear worn on the night, but centers you in thrilling recreations you’ll only wish were longer.

In fact, the Hall of Legends is so good it feels like a massive oversight there isn’t any more. More scenarios, that is, and not museums which, to be brutally honest, could have been axed entirely.

Another misstep is the Flow State mechanic. Hit down on the D-Pad after building up your special meter and you’ll temporarily hit harder and faster in a flurry of cartoonish ‘woosh' noises and exaggerated blur effects. It's the sort of thing that belongs in "Street Fighter."

Flow State is not only unnecessary, but another example of the developers misunderstanding what the average UFC fan actually wants from a video game.

Thankfully, the fighting fundamentals underneath are tight and polished. The developer does its best with the virtually impossible job of mapping hundreds of punches, kicks, takedowns, slams, and submissions from across the spectrum of mixed martial arts onto a controller.

EA Sports UFC 6' Controls

You can go as simple or complex as you want. Various sliders let you finetune the frequency at which your AI opponent will initiate clinches and grapples, which have always had a more niche appeal. The returning ability to streamline submissions with a simplified control system, or turn off the ground game entirely, gives you the tools to customize your experience.

All fights start on the feet, as they say, and "EA Sports UFC 6" elevates its striking with an improved sense of weight and impact. Built for the first time on a refreshed Frostbite engine, real-time physics calculations applied to each collision bring a greater heft to each shot.

Intelligent contact windows let you penetrate opponents' guards where it makes sense, and deflect off where it doesn't, resulting in an all-round more satisfying experience.

Sure, it’s never going to feel as tight or snappy as an arcade fighter given each move is painstakingly mocapped, but if you can overcome the inherent split-second delay between action and reaction, there’s something more important the new engine brings: individuality.

‘EA Sports UFC 6' Graphics

Fighters not only look better, but move better. Over 100 different movement sets help each fighter feel more distinct. Izzy bounces in his signature side-on karate pose, while Strickland stands straight up in his modified Philly shell. Unique locomotion makes the game more lifelike than ever.

That also applies to the jaw-dropping character models. Each scanned-in fighter is almost a mirror image of their real-world counterpart, from precise tattoo placements to subtle eyebrow scars. They're now actual people rather than people-shaped clay, with stunning slow-motion replays emphasizing the visual breakthrough in a blitz of rippling skin and rattling pores.

In fact, "EA Sports UFC 6" looks almost too good. The latest officially branded UFC fight simulator is at times more movie-quality than broadcast quality, with JJ Abrams-like depth of field and Nolan-esque lighting proving distractingly dazzling.

While undoubtedly impressive, it detracts more than it adds. The low-down camera angle doesn’t resemble how fights look on TV, while ‘bullet time' action replays that pan the camera around knockout shots are like the Quicksilver scenes from "X-Men" films.

Sometimes, authenticity is enough.

‘EA Sports UFC 6' Modes

"EA Sports UFC 6" also features a story driven campaign in which you play a prodigy rising from the regional scene to the Octagon while dealing with bitter rivals and the occasional club punch-up. It's pure wish fulfillment, and fun while it lasts.

Separately, there's also an improved career mode to take on with your custom fighter that spends more time in the actual UFC rather than the lower leagues like the last game. Plus, more than 150 narrative events make you feel like you're shaping your own trajectory through decisions you make, from your conduct in press conferences to statements on social media.

‘EA Sports UFC 6' Review Score

Not so much a case of giving fans what they want but giving them more than they asked for. Set aside questionable missteps (Flow State, Hall of Legends) and "EA Sports UFC 6" is a rich, deep, and peerlessly authentic fighting simulator.

8/10

‘EA Sports UFC 6' Release Date

"EA Sports UFC 6" launches June 19, 2026 on PS5 and Xbox Series X|S.

2026 NEWSWEEK DIGITAL LLC.

This story was originally published June 11, 2026 at 10:00 AM.

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